////Game Class
//// serves as a container for the base functionality that the game needs
//// allows a single point to initialize the game and allows you to update objects and render them
#pragma once
#include <windows.h>
#include "dxManager.h"


class Game
{
private:

	////holds value of when the timer starts
	//LARGE_INTERGER timeStart; 
	////holds value of when the timer is stopped
	//LARGE_INTERGER timeEnd;
	////the frequency of the hardware timer
	//LARGE_INTERGER timerFreq;
	////value calculated each frame to provide the game with a timer-based animation value.
	//float anim_rate;

public:
	Game(void);
	~Game(void);

	bool init(HWND wndHandle);
	void shutdown(void);

	int update(void);
	

	//function to load map into game world
	//not sure what params are needed yet to load in the map
	//was thinking 

	//void loadMap();
	 

};